Tutorial 7: Patch Character Modeling ÆÐÄ¡ ¸ðµ¨¸µ ¸¸µé±â In this tutorial, you'll use a combination of techniques to model an alien character. You start by duplicating, positioning, and scaling semicircles. T À纹»ç ¿Í À§Ä¡ Á¶Àý, Å©±â Á¶ÀýÀ» ¹Ý±¸¿¡ Àû¿ëÇϱ⠷Π½ÃÀÛÇϰÚÀ¾´Ï´Ù. he CrossSection and Surface modifier are added to the modifier stack to skin the semicircles. Then the stack is collapsed to an editable patch, where the remainder of the modeling is performed. Å©·Î½º ¼½¼Ç , ¼ÆäÀ̽º °³Á¶°¡ °³Á¶º¯È¯Ã¢¿¡¼ ¹Ý±¸¿¡ Àû¿ëµË´Ï´Ù. ÁýÇÕµéÀÌ Modeling Techniques Used in this Tutorial
Creating cross-sections of a character's head and body. Å©·Î½º ¼½¼Ç ..¸Ó¸® ¿Í ¸öÀ» ¸¸µé¶§ »ç¿ëÇÕ´Ï´Ù.
Using the CrossSection and Surface modifiers to skin a body. Å©·Î½º ¼½¼Ç °ú ¼ÆäÀ̽º °³Á¶ ·Î ¸öÅëÀ» ¸¸µì´Ï´Ù.
Collapsing to an Editable Patch object. º¯Çü°¡´ÉÇÑ ÆÐÄ¡·Î ÇÑ´ë ¹¶ÃÄÁÝ´Ï´Ù.
Editing patches in an Editable Patch object.
Mirroring the model and welding vertices. ¹Ì·¯ ·Î ´Ù¸¥ÂÊÀ» ¸¸µé¾î ÁÖ°í, À£µùÀ¸·Î Á¡À» À̾îÁÝ´Ï´Ù.
In This Tutorial ¾ÕÀ¸·Î °øºÎÇҰ͵éÀÌ....
1.Beginning the Head ¸Ó¸® ¸¸µé±â
2. Completing the Head ¸Ó¸® ¿Ï¼ºÇϱâ Modeling the Body 3. ¸öü ¿Ï¼ºÇϱâ Adding an Arm and Hand 4. ÆÈ°ú ¼Õ ´õÇϱâ Mirroring the Model ´Ù¸¥Æí º¹»çÇØ ºÙÀ̱â ÀÔ´Ï´Ù..
¸Æ½º4. Æ©Å͸®¾ó

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